﻿namespace UnityEngine
{
    using System;
    using System.Diagnostics;

    [Conditional("UNITY_FLASH")]
    internal class CanConvertToFlashAttribute : Attribute
    {
        public CanConvertToFlashAttribute()
        {
        }

        public CanConvertToFlashAttribute(params string[] members)
        {
        }
    }
}

